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 A Couple Block Swiss Drafts 
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Joined: Mon Jan 04, 2010 1:54 pm
Posts: 34
Post A Couple Block Swiss Drafts
Well I would probably play in the 3-2-1-1 if I had confidence in my 'skills'
but since I just play occasionally the appeal of trying to hit the 6 foils for
the showdown isn't there. Anyway, after hating the sealed showdown that
happened a while back, I decided to do a draft.

Draft

----- ALA ------

Pack 1 pick 1:
Spell Snip
--> Resounding Thunder
Naya Panorama
Waveskimmer Aven
Dreg Reaver
Nacatl Outlander
Darklit Gargoyle
Armillary Sphere
Magefire Wings
Sigiled Behemoth
Countersquall
Sigil Captain
Seaside Citadel
Salvage Titan
Island

Pretty weak pack. Took the best card available.

Pack 1 pick 2:
Tortoise Formation
Blightning
--> Knight of the Skyward Eye
Obelisk of Naya
Thorn-Thrash Viashino
Canyon Minotaur
Frontline Sage
Court Homunculus
Soul Manipulation
Wildfield Borderpost
Puppet Conjurer
Lorescale Coatl
Jund Battlemage
Swamp

Here, I considered the jund battlemage, but he's been underwhelming for
me lately. I don't feel like trying to make the mana work for a coatl this
early. Knight is pretty much always solid. Battlemage is stronger, but this
was just my preference.

Pack 1 pick 3:
Relic of Progenitus
Bone Splinters
Cloudheath Drake
Elvish Visionary
Ethersworn Shieldmage
Windwright Mage
Suicidal Charge
Rotting Rats
Grixis Sojourners
--> Intimidation Bolt
Dawnray Archer
Necrogenesis
Forest

Well it's in my 2 colors so far and a pretty useful spell.

Pack 1 pick 4:
Obelisk of Grixis
Jhessian Lookout
Dregscape Zombie
Gustrider Exuberant
Firewild Borderpost
Infectious Horror
Beacon Behemoth
Pale Recluse
Glassdust Hulk
Double Negative
--> Crumbling Necropolis
Mountain

Ok, nothing is that exciting to my 'naya-ish' start, so let's take a fixer
that's good if I want to splash stuff.

Pack 1 pick 5:

Rockcaster Platoon (FOIL)
Marble Chalice
Druid of the Anima
Maniacal Rage
Parasitic Strix
Talon Trooper
Violent Outburst
Rockcaster Platoon
--> Rhox War Monk
Cunning Lethemancer
Swamp

Hmm, everything that I want to play is blue. I'm getting passed alot of
blue it seems, so I I'll take the best card here.

Pack 1 pick 6:

Deny Reality
Arsenal Thresher
Volcanic Submersion
Vectis Agents
Constricting Tendrils
--> Jund Sojourners
Sanctum Plowbeast
Scourge Devil
Jhessian Balmgiver
Swamp

Well, there's a change this gets played, but from watching some drafts,
even as a zap this seems more relevant than it was in ACR.

Pack 1 pick 7:

Obelisk of Bant
Goblin Mountaineer
Asha's Favor
Obelisk of Grixis (FOIL)
Scattershot Archer
--> Mage Slayer
Protomatter Powder
Cradle of Vitality
Island

Nothing really great here, and I actually hate playing against this card.

Pack 1 pick 8:

Bone Splinters
Cloudheath Drake
Kaleidostone
--> Matca Rioters
Fleshbag Marauder
Filigree Fracture
Brilliant Ultimatum
Swamp

Well it's a 3/3 right now at least, and that's good enough. Oh for ACR
when fractures go like 3rd pick because conflux blew.

Pack 1 pick 9:

Spell Snip
--> Naya Panorama
Dreg Reaver
Nacatl Outlander
Magefire Wings
Sigiled Behemoth
Island

Behemoth is ok, but I'll get fixing since I'm a bit all over the place.

Pack 1 pick 10:

Obelisk of Naya
--> Canyon Minotaur
Court Homunculus
Wildfield Borderpost
Puppet Conjurer
Swamp

Pack 1 pick 11:
--> Relic of Progenitus
Rotting Rats
Grixis Sojourners
Dawnray Archer
Forest

Pack 1 pick 12:
Jhessian Lookout
--> Dregscape Zombie
Gustrider Exuberant
Mountain

Pack 1 pick 13:
Marble Chalice
--> Rockcaster Platoon
Swamp

Pack 1 pick 14:
--> Constricting Tendrils
Swamp

Pack 1 pick 15:
--> Island

------ ALA ------

Pack 2 pick 1:
Firewild Borderpost
Jungle Weaver
Goblin Deathraiders
Obelisk of Jund
Etherium Abomination
Blister Beetle
Beacon Behemoth
Molten Frame
Grixis Illusionist
Monstrous Carabid
Corpse Connoisseur
Knotvine Mystic
--> Bant Charm
Nyxathid
Mountain

Ok, nothing special here, took what I considered the strongest card. Need to find some more blue fixing.

Pack 2 pick 2:
Agony Warp
Resounding Roar
Deny Reality
Sighted-Caste Sorcerer
Arsenal Thresher
Volcanic Submersion
Kathari Remnant (FOIL)
Exploding Borders
Aven Trailblazer
Veinfire Borderpost
Thunder-Thrash Elder
Shambling Remains
--> Dauntless Escort
Island

Not in love with the escort, but he's a body and he can be really annoying.

Pack 2 pick 3:
Cylian Elf
Cathartic Adept
Obelisk of Esper
Deadshot Minotaur
--> Rupture Spire
Yoke of the Damned
Tukatongue Thallid
Singe-Mind Ogre
Scarland Thrinax
Skyclaw Thrash
Dragon's Herald
Necromancer's Covenant
Swamp

More fixing, though I wanted the Skyclaw (one of my favorites in Reborn)

Pack 2 pick 4:
Obelisk of Grixis
Jhessian Lookout
Gustrider Exuberant
Valeron Outlander
Infectious Horror
Rhox Brute
Jund Sojourners
Algae Gharial
Reliquary Tower
--> Vengeful Rebirth
Covenant of Minds
Island

Silly MODO broken cards, even broken, it's still pretty awesome. There's
alot to like here though.

Pack 2 pick 5:
Lush Growth
Yoked Plowbeast
Cancel
--> Soul's Fire
Faerie Mechanist
Valiant Guard
Glassdust Hulk
Demonspine Whip
Voices from the Void
Mycoid Shepherd
Swamp

Broken card #2, I didn't want to get involved with double G spells since my mana is a bit of a mess.

Pack 2 pick 6:
--> Branching Bolt
Obelisk of Grixis
Jhessian Lookout
Gustrider Exuberant
Pestilent Kathari
Wild Leotau
Igneous Pouncer
Etherwrought Page
Qasali Ambusher
Swamp

Wow, no one is in Naya passing to me for all 3 of these to be there.

Pack 2 pick 7:
Captured Sunlight
Bloodthorn Taunter
Sylvan Bounty
--> Fiery Fall
Singe-Mind Ogre
Behemoth's Herald
Viashino Slaughtermaster
Sangrite Surge
Plains

Pack 2 pick 8:
Shadowfeed
Excommunicate
Maniacal Rage
Brackwater Elemental
Grizzled Leotau
Hellkite Hatchling
--> Ardent Plea
Plains

Leotau is more playable for me, but the plea can hit a guy plus allow me
to swing.

Pack 2 pick 9:
--> Firewild Borderpost
Goblin Deathraiders
Obelisk of Jund
Grixis Illusionist
Monstrous Carabid
Corpse Connoisseur
Mountain

Pack 2 pick 10:
Resounding Roar
--> Sighted-Caste Sorcerer
Volcanic Submersion
Veinfire Borderpost
Shambling Remains
Island

Pack 2 pick 11:
--> Cylian Elf
Singe-Mind Ogre
Scarland Thrinax
Dragon's Herald
Swamp

Pack 2 pick 12:
Gustrider Exuberant
--> Jund Sojourners
Reliquary Tower
Island

This shouldn't happen ever.

Pack 2 pick 13:
Lush Growth
--> Valiant Guard
Swamp

Pack 2 pick 14:
--> Wild Leotau
Swamp

Neither should this.

Pack 2 pick 15:
--> Behemoth's Herald

------ CON ------

Pack 3 pick 1:
Jungle Weaver
Goblin Deathraiders
Obelisk of Jund
Etherium Abomination
Blister Beetle
Wild Leotau
Vectis Agents
Worldly Counsel
Pale Recluse
Glassdust Hulk
Gloryscale Viashino
Metallurgeon
Controlled Instincts
--> Wall of Reverence
Plains

Great open for me.

Pack 3 pick 2:
Bant Panorama
--> Rakeclaw Gargantuan
Undead Leotau
Gift of the Gargantuan
Angelsong
Lapse of Certainty
Goblin Outlander
Sylvan Bounty
Terminate
Sphinx's Herald
Paragon of the Amesha
Mask of Riddles
Thought Hemorrhage
Island

Maybe this should have been the paragon or terminate since I will likely
have a bit of black available with Necropolis, Spire, etc, I went with the
card that I knew I would have the mana for and he's good w/ Leotau.

Pack 3 pick 3:
Jungle Weaver
Goblin Deathraiders
Obelisk of Jund
Etherium Abomination
Blister Beetle
Soul's Grace
Molten Frame
Mosstodon (FOIL)
Winged Coatl
--> Wall of Denial
Jund Charm
Filigree Angel
Forest

Decisions, Decisions, while Jund charm is awesome, I love walls.

Pack 3 pick 4:
Tortoise Formation
Knight of the Skyward Eye
Obelisk of Naya
Thorn-Thrash Viashino
--> Mosstodon
Tukatongue Thallid
Brackwater Elemental
Grixis Sojourners
Gluttonous Slime
Sunseed Nurturer
Realm Razer
Plains

Add to the 5 power package to help my wall gain me life if needed.

Pack 3 pick 5:
Guardians of Akrasa
Viashino Skeleton
Breath of Malfegor
Agony Warp
Valiant Guard
Kaleidostone
Veinfire Borderpost
Marrow Chomper
Etherium Astrolabe
--> Charnelhoard Wurm
Mountain

Ok, now I'm definitely putting all five colors in my deck. I was content with
Sojourners as a zap essentially earlier.

Pack 3 pick 6:
--> Esper Panorama
Skeletal Kathari
Lush Growth
Yoked Plowbeast
Cancel
Frontline Sage
Stormcaller's Boon
Double Negative
Where Ancients Tread
Plains

Fixes for a main and 2x splashes (seems perfect)

Pack 3 pick 7:
Welkin Guide
Call to Heel
Demonic Dread
Ridge Rannet
Dispeller's Capsule
Wandering Goblins
--> Mistvein Borderpost
Thoughtcutter Agent
Forest

Pack 3 pick 8:
Incurable Ogre
Brainbite
Naturalize
Nacatl Savage
--> Dragonsoul Knight
Fleshformer
Angelic Benediction
Swamp

Even as a just 2/2 first striker, I like the knight.

Pack 3 pick 9:
Goblin Deathraiders
Obelisk of Jund
--> Wild Leotau
Vectis Agents
Worldly Counsel
Controlled Instincts
Plains

More 5 power goodness though I don't love GG.

Pack 3 pick 10:
--> Bant Panorama
Gift of the Gargantuan
Angelsong
Goblin Outlander
Sphinx's Herald
Island

Pack 3 pick 11:
Jungle Weaver
Goblin Deathraiders
Obelisk of Jund
--> Mosstodon (FOIL)
Forest

Pack 3 pick 12:
Tortoise Formation
Tukatongue Thallid
--> Gluttonous Slime
Plains

Pack 3 pick 13:
Viashino Skeleton
--> Valiant Guard
Mountain

Pack 3 pick 14:
--> Cancel
Plains

Pack 3 pick 15:
--> Forest

Deck

Image

As I've since realized, this build would have likely been alot better as a straight naya build subbing Leotau, Mage Slayer and something else for the Warmonk, Wall and Bant charm. I seem to end up with alot of fixing in
these drafts.


Matches

Round 1 - BU

I don't think my opponent has much experience playing ACR drafts. His
deck was very weak with deathgreeter, 3x blister beetle, 2x frontline sage, 2x infectious horror, etc. Best cards were viscera dragger, agony warp
that I saw. Pretty unexciting matchup. Basically, I played a relevant threat
and then won the games.



Round 2 - Esper

Game 1 was pretty interesting, but I ended up losing due to the bugged
Fire/Rebirth. I probably could have still pulled it out, but I was only looking
for the obvious win and not the more abstract options.

Game 2 was pretty unexciting as I kept panorama, borderpost - not
realizing that the returned land needed to be basic. Doh! I never did
anything that mattered in this game as he beat me down easily.



Round 3 - 5cc

Game 1 my opponent was in bad shape when I zapped his winged coatl to
keep my knight. He didn't really do anything relevant in the game. This was
over pretty quickly. Think my opponent flooded, and I had answers for
anything he played.

Game 2 - my opponent only played a branching bolt (turn 6) to kill my
knight and a exploding borders (turn 7). Game was over pretty quickly.

So I end up 2-1 which is pretty typical for me in these. Got a 7 tix refund for the bug.


Last edited by bcb232 on Wed Jan 27, 2010 10:26 am, edited 1 time in total.



Wed Jan 27, 2010 9:57 am
Profile

Joined: Mon Jan 04, 2010 1:54 pm
Posts: 34
Post Re: A Couple Block Swiss Drafts
Do you guys feel that block is slower than ACR? Just feels that way with
what seems to be fewer outlanders and blades. Esper also seems a little
weaker.

------ ARB ------

Pack 1 pick 1:
Waveskimmer Aven
Dreg Reaver
Incurable Ogre
Brainbite
Naturalize
Akrasan Squire
Pestilent Kathari
Might of Alara
Jund Sojourners
Jhessian Zombies
Sacellum Archers
Anathemancer
Thunder-Thrash Elder
--> Sphinx of the Steel Wind
Plains

Cha Ching

Pack 1 pick 2:
Godtoucher
--> Executioner's Capsule
Tortoise Formation
Blightning
Knight of the Skyward Eye
Rhox Bodyguard
Brackwater Elemental
Asha's Favor
Godtracker of Jund
Trace of Abundance
Tainted Sigil
Bant Battlemage
Elder Mastery
Island

Nothing spectacular so I'll take what I felt was the best card for me.
Pretty blah pack for everyone except naya.

Pack 1 pick 3:
Viscera Dragger
Bant Sureblade
Coma Veil
Dragon Fodder
Grixis Panorama
Savage Hunger
--> Dark Temper
Unsummon
Zombie Outlander
Vectis Dominator
Shambling Remains
Feral Hydra
Swamp

This was a bit of a debate. I like Dragger, Sureblade, Temper, Outlanger
and Remains. Dragger and Outlander are on color, but temper should likely
be unconditional removal. This is where I really started to wonder what to
do in the draft (Grixis/w or Esper/r)

Pack 1 pick 4:
Bant Sojourners
Resounding Silence
Bloodthorn Taunter
Deathgreeter
Obelisk of Bant
Kathari Screecher
Suicidal Charge
Rotting Rats
Jhessian Zombies
--> Sewn-Eye Drake
Dragon Appeasement
Forest

Pretty simple I think.

Pack 1 pick 5:
Carrion Thrash
Courier's Capsule
Onyx Goblet
Marble Chalice
Vectis Agents
Worldly Counsel
--> Esper Cormorants
Vedalken Ghoul
Sangrite Surge
Clarion Ultimatum
Forest

Ok, getting more committed to Esper/r

Pack 1 pick 6:
Obelisk of Jund
Etherium Abomination
Soul's Grace
Carrion Thrash
--> Rupture Spire
Infectious Horror
Leonin Armorguard
Ancient Ziggurat
Minion Reflector
Plains

Ok, I've passed a pretty nice jund deck so far (Remains/Dragger, 2x Thrash)

Pack 1 pick 7:
Lightning Talons
--> Fieldmist Borderpost
Banewasp Affliction
Steelclad Serpent
Rhox Bodyguard
Grixis Illusionist
Magefire Wings
Flurry of Wings
Forest

Hmm, good fixing

Pack 1 pick 8:
Cancel
Undead Leotau
Valiant Guard
Grixis Grimblade
--> Skyclaw Thrash
Dragon's Herald
Kiss of the Amesha
Forest

This is another semi questionable pick. I'm trying to play the temper, the
Grimblade is good. So are Thrash and Kiss. I felt the need for a good body
more than anything else. To be honest at the time, I never saw the Kiss.

Pack 1 pick 9:
Waveskimmer Aven
Dreg Reaver
Brainbite
--> Jhessian Zombies
Anathemancer
Thunder-Thrash Elder
Plains

Cycler is welcome to the team.

Pack 1 pick 10:
Godtoucher
Tortoise Formation
Asha's Favor
Tainted Sigil
--> Elder Mastery
Island

Pack 1 pick 11:
Coma Veil
Savage Hunger
--> Unsummon
Vectis Dominator
Swamp

Pack 1 pick 12:
Bloodthorn Taunter
Deathgreeter
--> Rotting Rats
Forest

Pack 1 pick 13:
Marble Chalice
--> Vedalken Ghoul
Forest

Pack 1 pick 14:
--> Soul's Grace
Plains

Pack 1 pick 15:
--> Banewasp Affliction


Hmm, don't really love where I stand right now other than the almost free draft.
Creatures - Steel Wind, Skyclaw, Cormorants, Sewn Eye
Removal - Excap, Dark Temper
Fixing - Rupture, UW border, Zombie
Stretch - Unsummon, Elder Mastery

------ ARB ------

Pack 2 pick 1:
Obelisk of Naya
Thorn-Thrash Viashino
Mosstodon
Shore Snapper
Architects of Will
Hindering Light
Absorb Vis
Might of Alara
Fiery Fall
--> Terminate
Demonspine Whip
Esper Battlemage
Voices from the Void
Vicious Shadows
Swamp

Based on what I have, I will be playing red so pretty simple. Esper
Battlemage would also have been useful, but I don't think there's much of a debate.

Pack 2 pick 2:
Resounding Silence
Bloodthorn Taunter
Deathgreeter
Obelisk of Bant
Kathari Screecher
--> Aven Trailblazer
Kaleidostone
Infectious Horror
Leonin Armorguard
Messenger Falcons
Grixis Battlemage
Gluttonous Slime
Sovereigns of Lost Alara
Mountain

A few cards to consider, but I like the trailblazer a little more than the
others. The way my deck ended, I could have maybe used the Sovereigns.

Pack 2 pick 3:
Obelisk of Jund
Etherium Abomination
Blister Beetle
Soul's Grace
Hissing Iguanar
Darklit Gargoyle
Pestilent Kathari
Call to Heel (FOIL)
--> Veinfire Borderpost
Rockcaster Platoon
Marrow Chomper
Brilliant Ultimatum
Mountain

Not thrilled with grabbing the fixing though I don't see anything else to
excite me (and I will need it)

Pack 2 pick 4:
Cavern Thoctar
Ridge Rannet
Dispeller's Capsule
Branching Bolt
--> Obelisk of Grixis
Rhox Meditant
Rotting Rats
Nacatl Outlander
Vengeful Rebirth
Corpse Connoisseur
Swerve
Mountain

I'm not in love with this pick, but options seem bad - maybe I should hate
the bolt? Connoisseur (overcosted 3/3 in my deck, and nothing else is really playable)

Pack 2 pick 5:
--> Sighted-Caste Sorcerer
Arsenal Thresher
Volcanic Submersion
Welkin Guide (FOIL)
Valiant Guard
Kaleidostone
Valley Rannet
Vagrant Plowbeasts
Drastic Revelation
Sphinx's Herald
Plains

Having no low drops, I took the Sorcerer. I have 7 artifacts, and probably
should have taken the Arsenal. Regret this. Haven't drafted a ton, but it
seems my curve is more in the middle to high end than it used to be in ACR.

Pack 2 pick 6:
Wild Nacatl
--> Traumatic Visions (FOIL)
Shadowfeed
Constricting Tendrils
Jhessian Zombies
Offering to Asha
Nulltread Gargantuan
Rockslide Elemental
Countersquall
Mountain

Pack 2 pick 7:
Coma Veil
Dragon Fodder
--> Grixis Panorama
Savage Hunger
Canyon Minotaur
Unsummon
Plains (FOIL)
Hellkite Hatchling
Plains

Ok, fixing is fun (I guess) 4 of first 7 picks in this pack.

Pack 2 pick 8:
Tortoise Formation
Obelisk of Naya
Canyon Minotaur
Frontline Sage
Valley Rannet
--> Scavenger Drake
Kathari Remnant
Swamp

Big, Big Mistake. Let's ignore this.

Pack 2 pick 9:
Thorn-Thrash Viashino
Shore Snapper
--> Architects of Will
Hindering Light
Voices from the Void
Vicious Shadows
Swamp

I like voices alot, I didn't really expect the Architects/Voices to wheel for
me. Granted this is a swiss, but are people falling in love w/ infectious
horror or something.

Pack 2 pick 10:
Bloodthorn Taunter
Deathgreeter
--> Obelisk of Bant
Kaleidostone
Infectious Horror
Mountain

Speaking of Horror, no I will take another Obelisk.

Pack 2 pick 11:
--> Etherium Abomination
Soul's Grace
Marrow Chomper
Brilliant Ultimatum
Mountain

Playable.

Pack 2 pick 12:
Rotting Rats
--> Nacatl Outlander
Swerve
Mountain

Hate

Pack 2 pick 13:
--> Valiant Guard
Sphinx's Herald
Plains

Pack 2 pick 14:
--> Constricting Tendrils
Mountain

Pack 2 pick 15:
--> Plains

------ ALA ------

Pack 3 pick 1:
--> Sanctum Gargoyle
Glaze Fiend
Sigil Blessing
Resounding Wave
Soul's Might
Court Homunculus
Vedalken Outlander
Wild Leotau
Naya Hushblade
Sigil of the Nayan Gods (FOIL)
Filigree Sages
Manaforce Mace
Vithian Renegades
Salvage Titan
Swamp

Pretty good open for me. Wish the outlander was in a different pack.

Pack 3 pick 2:
Deadshot Minotaur
--> Deft Duelist
Esper Panorama
Skeletal Kathari
Lush Growth
Kranioceros
Faerie Mechanist
Kathari Bomber
Soul Manipulation
Filigree Fracture
Morbid Bloom
Angel's Herald
Violent Ultimatum
Mountain

I have enough fixing. I want a low drop, while Mechanist is OK, Deft is
solid. Soul Manipulation was considered, but I feel very creature light.

Pack 3 pick 3:
Rip-Clan Crasher
Courier's Capsule
Onyx Goblet
Marble Chalice
Beacon Behemoth
Molten Frame
Grixis Illusionist
Stormcaller's Boon
Violent Outburst
Sigil Captain
--> Seaside Citadel
Grixis Slavedriver
Forest

After saying that I felt creature light, I take more fixing. Slavedriver would
have been good and probably better.

Pack 3 pick 4:
Lightning Talons
Jund Panorama
Fieldmist Borderpost
Banewasp Affliction
--> Esper Stormblade
Steelclad Serpent
Vedalken Outlander
Monstrous Carabid
Soul Manipulation
Sunseed Nurturer
Time Sieve
Island

Again, I'm not meant to have an outlander I suppose.

Pack 3 pick 5:
Vectis Silencers
Resounding Scream
Kederekt Creeper
Bone Saw
--> Sedraxis Alchemist
Tukatongue Thallid
Sigil of the Nayan Gods
Talon Trooper
Etherwrought Page
Spore Burst
Swamp

My favorite creature probably. I think I won my first draft w/ 3x Alchemist and Deny Reality.

Pack 3 pick 6:
Jhessian Lookout
Dregscape Zombie
Gustrider Exuberant
Jungle Weaver
Goblin Deathraiders
Quenchable Fire
--> Suicidal Charge
Knotvine Mystic
Double Negative
Plains

Could take the zombie, but this card can be really useful to have in the side.

Pack 3 pick 7:
Dispeller's Capsule
Obelisk of Grixis
Jhessian Lookout
Asha's Favor
Sedraxis Alchemist
Grixis Sojourners
Unbender Tine
--> Sludge Strider
Mountain

Could be pretty good in my deck.

Pack 3 pick 8:
Dreg Reaver
Incurable Ogre
Brainbite
Salvage Slasher
Sigiled Behemoth
Singe-Mind Ogre
--> Mask of Riddles
Mountain

Between this and brainbite. I think this is more potent.

Pack 3 pick 9:
Glaze Fiend
Resounding Wave
Soul's Might
Court Homunculus
Filigree Sages
--> Salvage Titan
Swamp

Pack 3 pick 10:
Skeletal Kathari
Lush Growth
--> Faerie Mechanist
Morbid Bloom
Angel's Herald
Mountain

Soul Manip and Esper Pan must have gone to the other Esper-ish players.

Pack 3 pick 11:
--> Courier's Capsule
Onyx Goblet
Marble Chalice
Grixis Illusionist
Forest

Pack 3 pick 12:
Banewasp Affliction
Steelclad Serpent
--> Monstrous Carabid
Island

Maybe I'll play him

Pack 3 pick 13:
--> Resounding Scream
Bone Saw
Swamp

Pack 3 pick 14:
--> Jhessian Lookout
Plains

Pack 3 pick 15:
--> Mountain

Deck
Image

Ok, I don't know why I didn't run that Titan, he's not great, but he's beefy
which this deck was lacking. I guess it's Esper, but I'm not used to a 'glut'
at the 4 drop and not much higher. I found myself siding in the Suicidal a
fair amount. Seeing zero glassdust hulks and shieldmates is always sad
after opening a Sphinx. Biggest regrets in the draft were scavenger drake
over kathari remnant and sorcerer over thresher.

Matches

Match 1 - Naya
Game 1 - I'm on the draw and make a trailblazer on 3, Sorcerer on 4, and
Mask on 5. My opponent's first play is a Rhox Bodyguard, followed up by a
Firestoker. The racing begins. I have Visions for his Resounding Silence.
There's some bouncing of Stun Sniper with an Alchemist and Excap
recursion to win comfortably. Ended up +5 cards thanks to Mask.

Game 2 - Basically I get owned by a Stun Sniper and Valeron Outlander
with a Sigil of Nayan Gods. Never could find mana number 8 for my
Steelwind as I whiffed on my Architect.

Game 3 - I'm on the play. I make Trailblazer on 3 and Mask on 4. My
opponent has Soul's fire/Topan to kill my combo after 1 hit. He then
fractures my Mask. I play a Zombie which keeps him from attacking.
There's some bounce games with an Alchemist and Unsummon which keep
me in control. Terminate finds his Cavern Thoctar. He draws white mana
too late and the game is over.

Match 2 vs Jund

This guy wrecked me in 2 games. Corpse connoisseur, Shambling Remains,
Vithian Stinger, Banefire, Carrion Thrash, Viscera Dragger, Bloodbraid,
Deadshot Minotaur, Branching bolt, Deathraider etc. I really messed up
game 1. Couldn't draw draw my Sphinx in either game. Excap pretty useless.

Match 3 - Bant with maybe minor splashes
Game 1 - I don't have the replay. I lost is all that I know.

Game 2 - I'm on the play. I make a stormblade on 2, but my opponent
makes Turn 2 and 3 Sureblades and Trailblazer (turn 4) but missed his land
drop. I make my Skyclaw on 5 to stop his beats. He's still stuck on 3 with
no red. I drop a Suicidal Charge to 3-1 him.

Game 3 - I'm on the play. Turn 2 Storm, 3 Deft Dualist. My opponent
declined a trade of Stormblade for Talon Trooper to start a race, I guess
wanting to trade his Screecher in hand instead. I alchemist it back and
drop him to 12. He holds back to block having replayed the Screecher and
a Dispellers Capsule. I excap the Trooper, swing with the team trading
Alchemist for Screecher dropping him to 7. He kills my Stormblade and
passes. I drop him to 5 and find find a strix to pass his matca rioters and a
terminate to end the game.

So, 2-1 overall losing to the draft winner. Really wanted to drop the Steel
Wind at least once, but oh well. Match 2 I played poorly, but overall it was
fun. There were some things that I'd change, but I earned more than I
would in the other draft types.


Wed Jan 27, 2010 10:00 am
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